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Question by Collects · Feb 18, 2019 at 10:27 PM · uibuttonhold

Hold Down Button

I'm making a FNaF game, and I am making my own 'puppet' how could I make a button that'll slowly go down and then when I hold the button it'll go up, and if it reaches nothing (i'll make something happen' Can someone help me with this? I have found no tutorials for this.

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Answer by Defetysta · Feb 19, 2019 at 12:32 PM

You can make something like:

         float value = 1;
         Update()
         {
             if(ButtonNotBeingPressed() )
                   value -= Time.deltaTime/10; 
               //it will take 10 seconds for the value to reach 0
              else if(value < 1) 
                    value+= Time.deltaTime / 3;
               // 3 seconds to reach value 1
         }
     



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avatar image Collects · Feb 19, 2019 at 12:47 PM 0
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Where would I put the code that I want it do to when it reaches 0?

avatar image Defetysta Collects · Feb 19, 2019 at 01:20 PM 0
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          float value = 1;
          Update()
          {
              if(ButtonNotBeingPressed() )
              {
                 value -= Time.deltaTime/10; 
                 if(value < 0)
                 {
                      //do your code here
                 }
                //it will take 10 seconds for the value to reach 0
               }
                    
               else if(value < 1) 
                     value+= Time.deltaTime / 3;
                // 3 seconds to reach value 1
          }
avatar image Collects Defetysta · Feb 20, 2019 at 12:41 AM 0
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It gives an error for the term, ButtonNotBeingPressed. Can you elaborate?

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