Question by
Shinobi_Lord · Apr 13, 2019 at 08:45 PM ·
inputplayercontroller
Should I have a player input class with events or input detection for everything that requires it?
To reiterate, should I have one single class that signals whenever a key/etc is pressed? Or should I have input detection across multiple classes (even if they're for the same key, such as 'Escape', 'Space', etc.)?
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