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Question by PhillipPartridge · Jul 05, 2014 at 07:56 PM · camera2dcamera-movement

Camera wrapping

What would be the best way to handle camera screen wrapping?

The user moves the camera in the horizontal axis only. When the camera reaches this position.

alt text

It should wrap around to the other side of my main game object (the grid).

alt text

Is if position < X then set camera position to Y the best solution here?

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avatar image Kiwasi · Jul 05, 2014 at 08:04 PM 1
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You got it. I would also suggest a 'dead band' so if the user hovers on the edge the camera doesn't move every frame.

avatar image PhillipPartridge · Jul 07, 2014 at 09:54 AM 0
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@Bored$$anonymous$$ormon if you add your comment as an answer, i'll accept it.

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