- Home /
Blend Grass between Terrains?
So I'm trying to make an open-world MMORPG game (that has lots of grass, mind you)
But I have an issue I'm trying to resolve with terrain blending, which can really only be properly explained through a picture.
I have looked through the settings, and everything is the same, grass color, grass wind speed, etc.
I have even tried using Terrain.SetNeighbors() and that just made it look like this:
It's from a different angle, but it stayed the same, except with a darkened edge. I'm not currently sure how I can go about fixing this issue, but it's just a thing that's setting off my OCD for now, and likely will for the players as well.
Is there any available solution for this?
If it adds any more needed information, all my terrains are 2000x2000 each (and are all using the same material, wind settings, grass settings, etc.)
Hopefully someone knows how to easily fix this without covering it up, as I'd like to make this world a very open one.
Your answer
![](https://koobas.hobune.stream/wayback/20220612175928im_/https://answers.unity.com/themes/thub/images/avi.jpg)