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Sound volume and pitch based on speed of rigidbody and/or normal object?
For whooshing noises on objects when they're moving fast or spinning around. The sound file itself is looped. Also, can this effect be applied to a non-rigidbody?
Answer by Jesse Anders · Apr 24, 2011 at 08:30 AM
It's not really clear (to me at least) what your question is exactly, but yes, you can apply dynamic sound effects to objects that don't have a rigid body component attached (if that's what you're asking).
I mean a looping sound on an object that gets louder if the object travels faster or spins at a higher rate. If I use a looping wind-like sound on it, it can make a realistic "whooshing" effect depending on the object's velocity and torque.
With a rigid body, you have the advantage that the linear and angular velocities are readily available. For an object without a rigid body component, it can still be done, but you'll have to deter$$anonymous$$e the linear and angular velocities/speeds using other means.