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Question by AugmentedDeveloper · Dec 17, 2019 at 12:10 AM · 2d2d-physics

Dash towards cursor

Hello! I want to make something where, if the player presses a button, they dash in the direction of the mouse, into the mouse and, of the mouse pointer is outside of a certain range, the player moves as far as the max range. I did a lot of research on this but all of the discussions are very incomplete. Note: my game is a 2d top-down game with combat mechanics based of dota and league of legends

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Answer by Smurfj3 · Dec 17, 2019 at 02:26 AM

That is possible by getting the mouse position and translating it to worldspace. This link will explain you in detail how to do that:


https://docs.unity3d.com/ScriptReference/Camera.ScreenToWorldPoint.html?_ga=2.245051653.127319984.1576429231-635211234.1570799231


At that point you will have the mouse position and then all you need to do is move the player to that position.

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avatar image AugmentedDeveloper · Dec 17, 2019 at 03:34 PM 0
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Thank you! Do you know how i can limit the player's maximum distance?

avatar image unity_ek98vnTRplGj8Q AugmentedDeveloper · Dec 17, 2019 at 05:26 PM 1
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@AugmentedDeveloper try Vector3.Clamp$$anonymous$$agnitude like this

 //Populate these
 Vector3 playerPosition;
 Vector3 mousePosition;
 float maxDistance;
 
 Vector3 moveVector = Vector3.Clamp$$anonymous$$agnitude(mousePositon - playerPosition, maxDistance);

avatar image Smurfj3 AugmentedDeveloper · Dec 17, 2019 at 06:42 PM 0
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Glad you got it working and somebody else already showed you how to clamp the distance.

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