Question by 
               Dylan_the_nipple · May 17, 2016 at 01:07 AM · 
                error messagereferenceclasses  
              
 
              An object reference is required to access non-static member `UnityEngine.Behaviour.enabled'
I am trying to model acceleration, and I have a separate script for it so that once it reaches a speed (200) it cancels the acceleration. However, I have no idea why it is giving me this error? Please help, im fairly new.
public class Movement : MonoBehaviour {
 public float movespeed = 10f;
 public class Accleration {}
 void Update () {
     if (Input.GetKey (KeyCode.W))
         transform.Translate (Vector3.down * movespeed * Time.deltaTime);
 
     if (movespeed > 200)
         Acceleration.enabled = false;
 }
     
     
 
 
               } public class Acceleration : MonoBehaviour {
 public class Movement {}
 public float movespeed = 10f;
 void Update () {
     movespeed -= Time.deltaTime;
 }
 
               }
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