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Question by
kalvinlyle · Mar 11, 2012 at 06:41 PM ·
best practicesfolders
Is there preferred project folder structure that should be used when setting up your project?
I understand the use for the system folders like Resources, Editor, Gizmos etc, but I'm curious what structures people are using for scripts, prefabs, models, animations, textures and materials etc.
Are there any best practices that make sense for Unity?
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