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Why my particle system is rendering behind a standard shader?
Hello all,
I've been trying to create a sand storm that will cover the entire city in my scene.
However it covers several parts and leaves the ground uncovered - the ground has a standard shader material.
I've used the alphaBlendForground shader suggested here
I've tried to add this code as suggested here
Is there a way to have the particles render above all the other sorting layers? what am I missing in this regard?
P.S when I change the shaders rendering mode to"cutout", "fade" or "transparent" the particles will render above it. But I need the render mode of the ground to be opaque
Thanks!
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