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Question by John_Sherer · Apr 28, 2014 at 03:24 PM · transform.positionrestart gamereset-position

Simple way to reset GameObjects?

Hi, here's my problem: In my program, I'd like to be able to return all GameObjects to their initial positions. My solution is to create a script with references to every GameObject, get their current values and store them as variables, and, when prompted, return all Gameobjects to said values. This seems a bit excessive. Is there a better way to do this? Thanks in advance.

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avatar image robertbu · Apr 28, 2014 at 03:26 PM 1
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Can't you just reload the scene? If there is data to be preserved, you can use DontDestoryOnLoad().

avatar image benni05 · Apr 28, 2014 at 03:32 PM 0
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I do not see anything "excessive" in this. That's how program$$anonymous$$g works. You tell the computer what to do and it will be done if you don't make mistakes :) There is no magic formula for your script to "know" your initial positions. Except when you Instantiate all your objects from script code (ins$$anonymous$$d of having them put into the Scene manually). Then your code deter$$anonymous$$es the positions (or they are defined in the Prefabs) and you could reset them like you have created them (or Destroy and re-Instantiate them).

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