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Question by SuperSexySoapTurtle · Mar 29, 2015 at 12:24 PM · collidercharacters

How do i make my character not fall through the ground

I created a character in maya and imported it into unity. I'm still kind of a newbie at unity. Can someone explain to me why my character falls through the ground despite it having a rigid body and the box having a box collider? And what process i need to make my imported character not fall through the box.

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Answer by Digital-Phantom · Mar 29, 2015 at 12:25 PM

In the inspector, loot at the objects mesh and tick the box named Convex

:)

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Answer by Notter · Mar 29, 2015 at 06:37 PM

Make sure the mesh is not clipping the ground in any way even if it will slightly touch the ground, it will fall through once you start the scene

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