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               Question by 
               UltraGearGames · Feb 16, 2019 at 08:29 PM · 
                platformerplayer movementcontrols2d platformerplatformercontroller  
              
 
              Tips to make a good feeling 2d platformer player character
Im starting out on a 2D Platformer and i would appreciate if someone gave me some tips on how to make a player feel good. Should i make a physics-based or transform-based controller? Should i make the player rather more responsive or more realistic? (Thats kinda a dumb question, it more depends on the game but just saying) Should i make the player floaty? Any tips appreciated!
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              Answer by space928 · Feb 16, 2019 at 08:56 PM
This might not be quite the right answer for what you want but nonetheless, it's a great resource: https://www.youtube.com/watch?v=pmSAG51BybY&ab_channel=GDC
It's a GDC talk by the creator of the popular 2D game Move or Die about animation.
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