- Home /
display a modified texture on Display 1 in place of camera ,Display modified texture on Display 1 instead of original camera image
Hello, I need to find a way to read in the image from a Unity Camera (say Main Camera, but essentially any camera) modify it and put the modified texture back to the screen. So far I have managed to read the camera to a texture, access the image data and modify it. But I cannot seem to close the loop and put the modified texture to the display. Can anyone suggest how I can get the texture to Display 1 ?
The code so far is:
public class ImageProcessor : MonoBehaviour { public RenderTexture RT; int width; int height; public Texture2D texture; public Camera cam; Rect rectReadPicture;
// Start is called before the first frame update
void Start()
{
Debug.Log("In start function");
width = RT.width;
height = RT.height;
texture = new Texture2D(width, height, TextureFormat.RGB24, false);
Debug.Log("Width = " + width + "Height = " + height);
rectReadPicture = new Rect(0, 0, width, height);
}
// Update is called once per frame
void Update()
{
Debug.Log("in update function");
RenderTexture.active = RT;
texture.ReadPixels(rectReadPicture, 0, 0);
texture.SetPixel(10, 10, Color.red);
Color c = texture.GetPixel(10, 10);
Debug.LogFormat("pixel[{0},{1}] = {2}", 10, 10, c);
c = texture.GetPixel(100, 100);
Debug.LogFormat("pixel[{0},{1}] = {2}", 100, 100, c);
c = texture.GetPixel(500, 500);
Debug.LogFormat("pixel[{0},{1}] = {2}", 500, 500, c);
////********************************** Display modified texture on Display 1 ************************************************///
}
}
Any suggestions greatly appreciated.
A
Answer by Klarzahs · Feb 18, 2019 at 01:28 PM
Hi,
You cannot "overlay" a texture directly into your camera. A reverse render texture is not supported by Unity.
But you can easily bypass this, by creating a UI Sprite that fills the area that you want to modify. Set the source texture of the sprite to your generated texture. I'm currently unsure whether UI elements get rendered into a render texture as well, be wary of this!
Your answer
![](https://koobas.hobune.stream/wayback/20220612191814im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Issue With Simultaneous ReadPixels Calls 0 Answers
AutoScale Orthographic Camera 1 Answer
Fade between two moving cameras 1 Answer
Render a list of objects into a Texture2D array 0 Answers
android display h264 byte[] stream 0 Answers