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Question by ZaTTTel · Sep 30, 2021 at 02:17 PM · shadermaterialshadersmaterialsuv mapping

Bast way to combine multiple materials into one

Hi! I'm new to unity and I'm trying to add a character to my game. The characters face looks like this: face Right now the mesh consists of multiple seperate materials, including the skin, the eyebrows, the eye whites and the eye blacks. While this method works, it is not very clean to work with, and I heard having too many materials on a mesh will slow down the game. I'm looking for the best way to combine these differently colored areas into one texture, preferrably with shadergraphs.

I'd rather not bake the materials into an image texture, as I'd like to keep the colors variable. I have tried splitting the areas into different locations on a UV map, but I don't know how to assign colors to the areas without using a image file containing the colors at the correct UV locations..

Thanks so much for your help :)

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