Question by 
               Keergen · Feb 15, 2019 at 09:44 PM · 
                c#scripting problemgameobjectsslider  
              
 
              Swapping characters breaks controls
I have a simple character swap er that sets your selection from the store at the start of the round. problem is when it swaps to a character it no longer takes values from other scripts. such as the speed slider.
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class charicterSelecter : MonoBehaviour {
 // Use this for initialization
 void Start () {
     PlayerPrefs.SetInt("Charicter", PlayerPrefs.GetInt("Charicter"));
    PlayerPrefs.SetInt("Check1", 0);
     if (PlayerPrefs.GetInt("Charicter") == 0)
     {
         Werewolf.SetActive(false);
         Zombie.SetActive(true);
         Pirate.SetActive(false);
         Knight.SetActive(false);
         Ninja.SetActive(false);
         Vampire.SetActive(false);
         PlayerPrefs.SetInt("Check1", 1);
     }
     if (PlayerPrefs.GetInt("Charicter") == 1)
     {
         Werewolf.SetActive(false);
         Zombie.SetActive(false);
         Pirate.SetActive(false);
         Knight.SetActive(true);
         Ninja.SetActive(false);
         Vampire.SetActive(false);
         PlayerPrefs.SetInt("Check1",1);
     }
 }
 public GameObject Zombie;
 public GameObject Pirate;
 public GameObject Knight;
 public GameObject Ninja;
 public GameObject Werewolf;
 public GameObject Vampire;
 // Update is called once per frame
 void Update () {
     PlayerPrefs.SetInt("Charicter", PlayerPrefs.GetInt("Charicter"));
     
 }
 public void OnZombie() {
     PlayerPrefs.SetInt("Charicter",0);
     
 }
}
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