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Profiling static memory usage
Hi,
We have what appears to be a memory leak in our game. As the game is run (especially as levels are reloaded) performance steadily degrades until the game eventually becomes unplayable. We do use quite a few static memory structures/singletons and my intuition indicates that that is where the memory leak is accumulating. Is there any way I can use the Unity profiler, or another profiler to track this down? Any other advice will also be appreciated.
I'm having the same issue. Unfortunately the snapshot in mem profiler does not give detailed info about non-$$anonymous$$onoBehaviour objects.
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