2Dcollision problem
So I have a player object and i pick up a power up and the problem is that every time i pick up a basic power up item and it feels like the player object hits something like i bump the 2D Circle Colliders- I destroy the power up object the moment it comes in contact with the the player but it still feels like it pulls it down momentarily. I am using dynamic on the Ridgedbody2D on both objects but it seems that it pulls it down extra hard for a split second. What I want is a smooth collision in which there is no extra drag on my player objects.
In other words I want my collisions to be smooth and not to bump my player object when it hits it.
Have you checked the IsTrigger
checkbox and used the OnTriggerEnter2D
ins$$anonymous$$d of OnCollisionEnter2D
callback?
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