Lightmaps with heavy artifacts in parts of the scene?
I'm trying to Bake some lights with the mixed lighting mode in this Scene, and it works everywhere expcept for this part of the room. All meshes are set to static and use double sided shadows. I already replaced the lights and meshes here, so i assume it must be an issue with the lighting settings.
I'm currently using deferred rendering, and switched from Shadowmask Lighting mode to Substractive because otherwise it would not bake all of my point lights. I dont use lightprobes, but i have some reflection probes set up. i've changed about every setting i could find, but for some reason it would always end up looking like this. This is Unity 2018.3.4f1.
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