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Question by Tea_Doogun · Aug 23, 2012 at 09:25 PM · texturematerialblenderbake

Baked blender texture too small when in unity

I know im just missing something small.

Made a model in blender, baked the textures into one image. So far so good.

Export as a .fbx and bring into Unity. Wonderful.

Drag and drop the baked texture onto the model's material, and it seems like it's too small, in fact the baked image 'tiles' about 3 times. ARRRGGGHH!!

  • I did a render in Blender before exporting, it looked fine

  • My textures were baked as a 2048 x 2048 image in blender. Its file name is 'bake001.fbx'

  • In Unity the name of the model's material is 'highrise' (which is the name of one of the original textures which was baked)...if i apply the 'highrise' texture, it scales fine.

What have i done wrong?

Thank you for your time, (a frustrated) Tom :(

(If i've not been clear, feel free to ask for further information :) )

x-posted to 'blender artists'...but i bet you guys can help before they do (totally DIDN'T say the same on 'blender artists')

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avatar image WilliamLeu · Aug 23, 2012 at 09:58 PM 1
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Go to the GameObject that has the material in the inspector, and in the inspector check the material using the texture to make sure the Tiling for x and y is set to 1.0, and that the offset for x and y are 0.0. Those are the scale and transform values for Texture UVs.

avatar image Tea_Doogun · Aug 23, 2012 at 10:03 PM 0
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Checked, there set to those values :(

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Answer by Tea_Doogun · Aug 24, 2012 at 12:05 AM

All i had to do was delete the uv map that i wasn't using in the 'object data'.

Thank you ScroodgeM & WilliamLeu for your help :)

http://blenderartists.org/forum/showthread.php?264499-baked-blender-texture-too-small-when-in-unity

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Answer by ScroodgeM · Aug 23, 2012 at 09:32 PM

select your model, check import settings, find 'Materials' block, change 'Material Naming' property. this should fix material's names. feedback here if this doesn't help.

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avatar image Tea_Doogun · Aug 23, 2012 at 09:52 PM 0
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It solved the na$$anonymous$$g problem, but the baked texture is still not covering the model.

Any ideas?

avatar image ScroodgeM · Aug 23, 2012 at 09:59 PM 1
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how do you use baked texture on model? using tiling/offset in texture settings or using geometry's uvmapping? i know some troubles with first method.

avatar image Tea_Doogun · Aug 23, 2012 at 10:05 PM 0
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I'm literally dragging the texture from the 'textures folder' in the project window, to the material 'sphere' in the inspector.

avatar image ScroodgeM · Aug 23, 2012 at 10:07 PM 1
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you should know that you can't use a single texture A and texture atlas with this texture A in simple way. changing from texture to atlas needs to be changed a texture mapping on model or tiling/offset adjusting in material for this atlas.

so, once your single texture A works fine, you need some more changes in model's mapping to use atlas.

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