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Question by AquaBomber · Sep 22, 2015 at 02:13 PM · audioaudiosourceaudioclip

Help with audio 2d

Hello i'm making a 2d game but i have some problems with sound,everytime i try to play a sound it says "Can not play a disabled audio source".What does that mean? Here is my code

 // Update is called once per frame
 void Update () {



 
 }




 void OnCollisionEnter2D(Collision2D col){

public AudioClip des;

     if(col.gameObject.tag == "ball"){
         Destroy(gameObject);
         GetComponent<AudioSource>().clip = des;
         GetComponent<AudioSource>().Play();




     }
 
  
 
 
 
 
 
 }


}

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Answer by sys12 · Sep 22, 2015 at 02:32 PM

It's funny. You are trying to get the AudioSource from a gameobject which you destroyed before. Why do you want to destroy this gameobject?

Maybe you want to destory col.gameobject.

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avatar image AquaBomber · Sep 22, 2015 at 05:20 PM 0
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yeah i just figured that out lol,btw i'm making a brick break type game i set when the collider of the ball hits the brick it destroys it , but meanwhile i would like to play a sound so i tried something like this in 2 scripts but won't work either

first script

void OnCollisionEnter2D(Collision2D col){

     if (col.gameObject.tag == "ball") {
                           GetComponent<BrickScript>().OnBrickDestroyed();
                        Destroy(gameObject);


         

     
         
     }


second script

public void OnBrickDestroyed(){ GetComponent().clip = des; GetComponent().Play ();

 }
avatar image sys12 AquaBomber · Sep 23, 2015 at 09:18 AM 0
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I think you should attach a script to you ball to handle the sound. That is when the brick is hit, send a notification to your ball before the brick got destroyed and let you ball to play the sound.

avatar image AquaBomber sys12 · Sep 23, 2015 at 03:25 PM 0
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still nothing it says everytime "NullReferenceException : Object not set to an intance of an object brick.Sound.OnCollisionEnter2D"

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