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Question by ktan · May 09, 2013 at 12:22 PM · transformpositiondirectionlookat

Get LookAt vector of a tranform

If I want to make on object look at a particular direction, I do

 transform.LookAt(theDirection);

How do I retrieve the LookAt direction of the transform?

Edit:How do I retrieve the LookAt position of the transform?

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Answer by robertbu · May 09, 2013 at 12:38 PM

A couple of things here. Transform.LookAt() looks at a position in 3D space. It does not look in a specific direction. If you have a direction you want to look you can either do something like:

 transform.LookAt(transform.postion + theDirection);

Or you can do:

 transform.rotation = Quaternion.LookRotation(theDiretion);

As for the look direction of the transform, LookAt() points positive 'Z' towards the point, so the direction will be 'transform.forward'.

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avatar image ktan · May 09, 2013 at 12:40 PM 0
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And if I want to get the position the the transform is looking at?

avatar image robertbu · May 09, 2013 at 01:01 PM 0
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You can't unless you know the distance from the player to the point. For example, if I know the distance to the point is 10.5:

 v3Point = transform.position + transform.forward * 10.5;

Note for some things it is good enough to get a possible point. Then just use 'transform.position + transform.forward'.

avatar image ktan · May 09, 2013 at 01:03 PM 0
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Alright, thanks!

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