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Question by
DylanCBarber · Jan 26, 2014 at 03:02 PM ·
inventory systempick up
How should I go about making this inventory system?
What I'm trying to do is build an inventory system where the player can only hold five items at a time (he can drop items and pick up new ones). When the player has hit the carrying capacity, he must then take it to a drop point where the items are exchanged for points. Each item will have a certain point value assigned to it. How should I go about doing this?
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Unity answers is not designed to answer design question, discussion questions, or question that have more than one technical issue. You might ask on Unity Forums, but even there it would be helpful if you did more research into your question before asking.