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Question by Stylingirl102 · Feb 13, 2019 at 03:46 AM · gameobjecttextif statement

Why does this text not equal the game object's name?

I am trying to set this if statement to true if the text in a textbox is equal to the game objects name.

Debug.Log(nameText.text);

Debug.Log(gameObject.name);

 if (nameText.text == gameObject.name)
 {
      Debug.Log("True");
 }
 else
 {
      Debug.Log("False");
 }

The output is:

NPC

NPC

False

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avatar image RobAnthem · Feb 13, 2019 at 05:04 AM 0
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$$anonymous$$ight sound stupid, but try

 if (string.Compare(nameText.text, gameObject.name, false) == 0)
 {
     Debug.Log('true");
 }
 else
 {
     Debug.Log('false");
 }
avatar image jstopyraIGG · Feb 13, 2019 at 05:07 AM 0
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Your nameText might have a new line at the end of it maybe?

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Best Answer

Answer by Eugene_boomzap · Feb 13, 2019 at 05:30 AM

I tested something similar and it worked perfectly.

 using UnityEngine;
 using UnityEngine.UI;
 
 public class TestText : MonoBehaviour
 {
     public Text nameText;
 
     void Start()
     {
         Debug.Log(nameText.text);
         Debug.Log(gameObject.name);
         Debug.Log(nameText.text == gameObject.name);
         if (nameText.text == gameObject.name) {
             Debug.Log("True");
         }
         else {
             Debug.Log("False");
         }
     }
 }

And the Console result: alt text I suggest you double check whether the two texts are equal or not. For instance, there might be a space or change line mark at the end.

If it does not solve your issue, you may paste more code and I will check for you.

Best Regards,


a1.png (10.6 kB)
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