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How to lessen the difference between daytime and nighttime in a building's interior
In a game I'm making, I have a time controller that rotates a directional light to emulate the sun. It works fine, but for some reason when it's nighttime (X rotation is 200), the ceiling of a building darkens to near black even though there are four point lights set up.
Here's what it looks like during daytime: 
And during nighttime: 
What I'm looking for is how to make the difference between daytime and nighttime not so stark; i.e., maintain a bit of light on the ceiling at all time.
If your space is entirely interior (as in there are no windows to the outside world), I wouldn't use the directional light at all. You can delete it and remove the reference to it as your sun source. I'd also remove the contribution from the Skybox in the Lighting settings pane by setting the Intensity $$anonymous$$ultiplier of Environment Lighting to zero.
Answer by tormentoarmagedoom · Jun 19, 2018 at 04:15 PM
Good day.
Why are you using a sun if the scene is interior?
But, anyway, i recommend you to create another directional light at oposite direction of the sun, with much less intensity, and with blue color, to emulate the moon, and rpeventing to have zones at "shadow side"
Bye!
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