Question by
DroidifyDevs · Feb 28, 2016 at 03:54 PM ·
gameobjectmultiplayerserversynchronizationenable
How to sync state of gameobject in the Unity uNet Multiplayer system?
Hi!
So I have a script that enables and disables a line renderer (to show a laser shooting). However when Player 1 shoots Player 2 doesn't see it. Obviously I am not syncing the enable state of the line renderer. What is the best way to do this? Thank you!
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