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Question by mertmuslum20 · Jan 16 at 01:03 PM · listforeach

"InvalidOperationException Collection was modified" in a foreach loop

 void ShotGun ()
 {
     GunAnimSet.Play("Shoot", -1, 0);
     Muzzle.Play();
     SesKaynak.Play();
 
     int i = 0;
     foreach(Quaternion quat in pellets)       // <-- Error here
     {
         pellets[i] = Random.rotation;
         GameObject p = Instantiate(pellet, BarrelExit.position, BarrelExit.rotation);
         p.transform.rotation = Quaternion.RotateTowards(p.transform.rotation, pellets[i], spreadAngle);
         p.GetComponent<Rigidbody>().AddForce(p.transform.right * pelletFireVel);
         i++;
     }
 }
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avatar image andrew-lukasik · Jan 18 at 07:25 PM 0
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 int numPellets = pellets.Length;// "Count" when pellets is a list
 for( int i=0 ; i<numPellets ; i++ )
 {
     pellets[i] = Random.rotation;
     GameObject instance = Instantiate( pellet , BarrelExit.position , BarrelExit.rotation );
     instance.transform.rotation = Quaternion.RotateTowards( instance.transform.rotation , pellets[i] , spreadAngle );
     instance.GetComponent<Rigidbody>().AddForce( instance.transform.right * pelletFireVel );
 }

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