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I need Some Info About Rotation And Pvot
hello guys.
i'm wondering about pvot and rotation, if i create a pvot..for example a cube, then i want to make a sphere to rotate around the cube i can do it by create a sphere then drag it into the cube gameobject and i have my pvot cube.. now when i rotate pvot gameobject my sphere will rotate around it..ok well i'm getting what i i want, but instead to get rotation of it i would to get the position of the sphere in the world pos? i should be able to get it from the child object that's right?
for example if i rotate pvot of 90 degrees, i should have my object on x :5, and y :5, but in the inspector it is always 0, so i think that is stored on it's local position right?
someone can help me to understand it?
never$$anonymous$$d i got it... just read the transform information on the child object to get what i want...
thank's to all anyway
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