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Texture sheets with multiple materials or multiple textures?
It's a 2D game.
Should I have 1 large texture with multiple materials referencing the correct parts of the texture or just lots of textures?
Its 1 large texture with multiple materials right?
Answering this question requires more context. There's no benefit either way. There is a strong benefit to having the same material (and texture) on multiple objects, but changing the uvs in the $$anonymous$$esh so that the different objects (with the same material) use different parts of the texture. Search out UA answers concerning a Texture Atlas.
http://answers.unity3d.com/questions/14578/whats-the-best-way-to-reduce-draw-calls.html
I should make a texture atlas? Then have many materials referencing the image?
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