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Question by Slyngell · Apr 26, 2016 at 08:21 AM · c#rigidbody2d

How to slow down a Rigidbody2D

Hey I am trying for slowing my player down this is the code I'm useing:

 Rigidbody2D rb2d;
 
 void FixedUpdate () {
         rb2d = GetComponent<Rigidbody2D>();
         if (Input.GetKey(KeyCode.W)) {
             this.rb2d.AddForce(transform.up * _speed / 2);
         }
         if (Input.GetKey(KeyCode.A)) {
             transform.Rotate(Vector3.forward * 0.75f * _speed);
         }
         if (Input.GetKey(KeyCode.D)) {
             transform.Rotate(Vector3.forward * -0.75f * _speed);
         }
         if () {
             Debug.Log("DownKey");
         }
         this.rb2d.velocity = this.rb2d.velocity * 0.9;
     }

I get the error: error CS0019: Operator '*' cannot be applied to operands of type 'UnityEngine.Vector2' and 'double'

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Answer by gcoope · Apr 26, 2016 at 08:28 AM

Try change 0.9 to 0.9f on the final line. You're only able to multiply a Vector2 or 3 by a float, but in C# having a decimal - e.g. 0.9 - is treated as a double unless you append the f to make it a float.

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avatar image Glenn-Korver · Apr 26, 2016 at 08:52 AM 0
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does specifying it as a 0.9f not fix the issue/ error?

avatar image Slyngell · Apr 26, 2016 at 11:30 AM 0
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Thanks for $$anonymous$$ding me of the 0.9f now it works :D

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