Question by
AbstractLogic · Sep 08, 2020 at 12:48 PM ·
c#2d2d gamecollision detection
Issues with 2D collision/overlap detection,Help detecting 2D collision/overlap
I've recently picked up unity again as a hobby, Im in the process of creating a tile-based 2D game, with moveable tiles ect. For the most part all is well, But i have no idea how to detect collision/overlap between two tiles. i've tried multiple techniques such as box colliders and such, but i cannot seem to get it to work. this is the second consecutive day trying to get this to work with litte success. Help is much appreciated
please note i'm not a very experienced programmer, so bear with me if i dont understand everything correctly
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613011436im_/https://answers.unity.com/themes/thub/images/avi.jpg)