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Question by deraggi · Jul 08, 2016 at 07:55 AM · colliderparticlesonparticlecollision

OnParticleCollision not getting triggered

Hi,

no matter what I try, the method OnParticleCollision is not being called. There must be something wrong with my setup and I am not able to figure out what. Please help.

Object A EMITS particles, Object B should trigger the event when particles are shot at it:

Object A setup

alt text

Object B Setup

alt text

Script ParticleReceiver (Attached to Object B)

 public class ParticleReceiver : MonoBehaviour {
 
  void OnParticleCollision(GameObject other)
     {
         Debug.Log(other.name);
      }

Thanks alot for any help!

objecta1.png (26.4 kB)
objectb1.png (100.0 kB)
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Answer by PrisVas · Jul 08, 2016 at 05:08 PM

Try add a Rigidybody to your Sphere

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Answer by javier-mazzurco · Aug 25, 2016 at 01:26 AM

I have the same problem when I play the game build in WEBGL. Inside the editor it works fine. My B object has rigidbody.

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Answer by Xhynk · Dec 01, 2020 at 04:31 AM

I was having a similar issue. Solved by making sure that "Send Collision Messages" was turned on

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