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Question by micky2171 · Dec 11, 2013 at 08:19 PM · cameraguigunammo

When i shoot, the next shoot will have the bullet half way down the screen!!!

when i want to shoot my gun, the first bullet will shoot fine but when i go to shoot anymore... the bullet will be half way down the screen.

My code for the FP_Shooting:

 using UnityEngine;
 using System.Collections;
 
 public class FP_Shooting : MonoBehaviour {
     
     public GameObject bullet_prefab;
     float bulletImpulse = 50f;
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if( Input.GetButtonDown("Fire1") ) {
             Camera cam = Camera.main;
             GameObject thebullet = (GameObject)Instantiate(bullet_prefab, cam.transform.position + cam.transform.forward, cam.transform.rotation);
             thebullet.rigidbody.AddForce( cam.transform.forward * bulletImpulse, ForceMode.Impulse);
         }
     }
 
     void OnGUI(){
     GUI.Box(new Rect(Screen.width/2,Screen.height/2, 10, 10), "");
     }
 }

Please help me. Regards, Micky2171

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Answer by EX_Darius · Dec 11, 2013 at 08:28 PM

You need to have a delay between each fire, therefor you want to create:

 float delay;

and modify the update to :

 void FixedUpdate ()
 {
 if(Input.GetButtonDown("Fire1") && delay <= Time.time)
 {
 Camera cam = Camera.main;
 GameObject thebullet = (GameObject)Instantiate(bullet_prefab, cam.transform.position + cam.transform.forward, cam.transform.rotation);
 thebullet.rigidbody.AddForce(cam.transform.forward * bulletImpulse, ForceMode.Impulse);
 delay = Time.time + 1.0f; //change 1.0f to the delay you want
 }
 }
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avatar image micky2171 · Dec 12, 2013 at 04:05 PM 0
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Thanks, I had typed your code wrong... It works now

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