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Question by telnobynoyator_unity · Jul 22, 2020 at 03:28 PM · inspectorscripting beginnerresources

Script that provides data as a resource in the inspector

Hello everyone !

I'm currently creating a cube marching algorithm in unity, and as you may know, a cube marching algorithm needs a 3d grid of floats to work. (or scalar field). For now, the grid is hard coded into the script that generates the mesh, but I would like to provide a way for the user to put custom grids to be polygonized

I've though about making a "GridProvider" class that you can extend from. In the mesh generator script, you would have a gridProvider field the mesh generator will be able to call a function on (like gridProvider.getCellAt(x, y, z).

Now, how would I make it so you could assign GridProviders from the inspector. Ideally, the user would be able to create a file like PerlinNoiseGridProvider, with inside a class extending the GridProvider class and implementing a custom algorithm (perlin noise in this case).

Can anyone help me on that ? Am I even heading in the right direction ? Thanks in advance !

EDIT : I found out about scriptable objects, but is it the only / best way I can achieve what I need ?

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