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Is there a way to have rigid bodies collide, but not transfer any force?
At least that's in essence what I need. I have a rigidbody platform that I need to move another rigidbody across, but as I try to move one across the other, the rigidbody platform starts moving due to the other object.
I'm not sure if I should simply simulate my own gravity on the platform object and remove the rigidbody, or if there is some other preferred solution, since this method causes other problems.
Answer by Firedan1176 · Feb 18, 2015 at 05:19 AM
If I understand correctly, you just need the rigidbody on the objects that are falling. Floors are static and should only have a collider on them, no rigidbody.
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