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Question by Wolfshadow · Jul 29, 2015 at 03:01 PM · uigameobjectiostouchoutput

Input across scripts

Hello. I have been trying to read input from a ui. Basically, I want my camera to know when a gameobject with a guitexture has been touched ( I am developing for mobile, more specifically, ios). My guitexture knows when it has been touched, but I need a way to send the information that the gameobject has been clicked across scripts. Do I use a global variable? My script is in c#, named Test, and is:

 using UnityEngine;
 using System.Collections;
 
 public class Test: MonoBehaviour 
 {
 
     void OnMouseDown() 
     {
         Debug.Log ("Mouse Down");
         }
 
     void OnMouseUp() 
         {
         Debug.Log ("Mouse up");
     }
     
 }

alt text alt text

I would appreciate it very much if someone could explain how I would go about doing this. Thank you for your time! (Note: jump-ui is the empty gameobject)

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Answer by getyour411 · Jul 29, 2015 at 05:32 PM

There are many examples on UA that show how to do this. You might add

 public SomeClass someClass;

  

to the top (above OnMouseDown/first method), which will expose a field in the Inspector that you can drag/drop the other GameObject you want to notify that has SomeClass component attached. Then, in your OnMouse event you can

 someClass.someMethod(aParameter, bParameter);
 someClass.someVar = 1;

This is pseudo code don't copy and paste it

http://answers.unity3d.com/questions/10857/how-can-i-access-other-scripts-and-their-functions.html

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