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Best way to pause a game partially?
What I mean is when I enter dialog or menu or minigame, I want to pause the game "outside". With dialogs and menu, I probably could just make timescale=0, but what about minigames or some other activities that are time-sensitive? Are there any guidelines, best practices to do this?
Answer by Fatcat-Games · Feb 09, 2019 at 11:06 AM
Your dialogs, menus, and minigames should use Time.unscaledTime or Time.unscaledDeltaTime, and everything you want paused should use Time.time or Time.deltaTime. Then like you said, just set timeScale=0.
If you need the minigame to pause separately from timeScale, you will need to use a boolean and prevent it inside your Update(). You may also want to look into using Coroutines, which can be used to wait for actions to occur.