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Question by MatoXD · Feb 07, 2019 at 11:19 PM · 2dcollisionphysicsbouncec++

Unity2D Collision is bugged

Hello. I can not explain exactly what I mean by collisions are bugged, so I recorded a video and I hope someone can help me. I've been struggling with this for 2 days and it's driving me crazy. I see games on Google Play that collisions area amazing, objects bounce of it perfectly on high speeds, but here in my game everything it's glitched even in slow movement speed. Please help me, I can not solve this :(


Link to video on Google Drive

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avatar image sean244 · Feb 08, 2019 at 12:48 AM 0
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What? What's the problem? I didn't see anything wrong in your video.

avatar image GenericToast · Feb 08, 2019 at 07:55 AM 0
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For the slow moving objects, increase the gravity scale/decrease the linear drag

For the "glitchy" collisions go to: Edit/Project Settings/Time. Change the fixed timestep to a lower number. This increases the number of physics calculations that can make more "realistic" looking physics but may affect the game's performance.

For the code you are using to control the ball that follows the mouse, try to place it in FixedUpdate() ins$$anonymous$$d of Update()

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