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Something about the shader!!
I build a particle with the mesh render Mode and use a rock texture with particles/Alpha Blended, then the rock looks like broken just like this
and !][2]
does anyone know why and how to fix it ??
Looks like your UV unwrapping is wrong. What modelling program did you use?
Answer by Pangamini · Apr 29, 2017 at 01:21 PM
If you are using alpha blending, then probably you are not writing to depth; And perhaps you are using a shader with disabled backface culling. That would lead to triangles overlapping each other.
If that's the case, then the best solution would be to enable backface culling. Also, yo use non-commutative blending with particle system might require the system to be sorted by distance, which is relatively expensive.
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