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Question by nnobinelo98 · Oct 30, 2018 at 10:54 AM · unity 5crashgoogle playgoogle play games

Signing into Google Play Game Services Crashes App

Hi,

I am attempting to test google play game services within my game but whenever I try to sign into the service my game "stops working", as in crashes. I am trying to troubleshoot this problem with the logcats sent to android device monitor, but it doesn't tell me what is going wrong with the google play game services. For instance, these are the logs once I tap the achievements button in my app (since I am not signed in yet it attempts to sign in before displaying achievements):

 10-27 15:25:22.405: I/Unity(15089): UnityIAP Promo: Clearing promo product metadata
 10-27 15:25:22.405: I/Unity(15089):  
 10-27 15:25:22.405: I/Unity(15089): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
 10-27 15:25:22.683: D/ViewRootImpl@ddd8e3d[UnityPlayerActivity](15089): ViewPostIme pointer 0
 10-27 15:25:22.746: D/ViewRootImpl@ddd8e3d[UnityPlayerActivity](15089): ViewPostIme pointer 1
 10-27 15:25:23.376: D/ViewRootImpl@ddd8e3d[UnityPlayerActivity](15089): ViewPostIme pointer 0
 10-27 15:25:23.429: D/ViewRootImpl@ddd8e3d[UnityPlayerActivity](15089): ViewPostIme pointer 1
 10-27 15:25:23.450: I/Unity(15089): Cannot show leaderboard: not authenticated
 10-27 15:25:23.450: I/Unity(15089):  
 10-27 15:25:23.450: I/Unity(15089): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
 10-27 15:25:23.500: D/GamesUnitySDK(15089): Performing Android initialization of the GPG SDK
 10-27 15:25:23.537: I/Unity(15089): Building GPG services, implicitly attempts silent auth
 10-27 15:25:23.537: I/Unity(15089):  
 10-27 15:25:23.537: I/Unity(15089): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
 10-27 15:25:23.602: W/Unity(15089): !!! [Play Games Plugin DLL] 10/27/18 15:25:23 -04:00 WARNING: Creating new PlayGamesPlatform
 10-27 15:25:23.602: W/Unity(15089):  
 10-27 15:25:23.602: W/Unity(15089): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
 10-27 15:25:23.602: I/Unity(15089):  [Play Games Plugin DLL] 10/27/18 15:25:23 -04:00 DEBUG: Activating PlayGamesPlatform.
 10-27 15:25:23.602: I/Unity(15089):  
 10-27 15:25:23.602: I/Unity(15089): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
 10-27 15:25:23.602: I/Unity(15089):  [Play Games Plugin DLL] 10/27/18 15:25:23 -04:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform
 10-27 15:25:23.602: I/Unity(15089):  
 10-27 15:25:23.602: I/Unity(15089): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
 10-27 15:25:23.602: I/Unity(15089):  [Play Games Plugin DLL] 10/27/18 15:25:23 -04:00 DEBUG: Creating platform-specific Play Games client.
 10-27 15:25:23.602: I/Unity(15089):  
 10-27 15:25:23.602: I/Unity(15089): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
 10-27 15:25:23.602: I/Unity(15089):  [Play Games Plugin DLL] 10/27/18 15:25:23 -04:00 DEBUG: Creating Android IPlayGamesClient Client
 10-27 15:25:23.602: I/Unity(15089):  
 10-27 15:25:23.602: I/Unity(15089): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)

To my surprise they even just updated the google play game services unity plugin 2 days ago so that it now works with newer gms libraries, but it still won't work for me. This leads me to believe it is probably a different issue. Any advice would be very appreciated.

Thanks,

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