Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by petrv-filipp · Sep 27, 2015 at 02:55 AM · rigidbodymouselookwarning

How I can change script of MouseLook, Use GetComponent() instead.

  1. function Start () {

  2. if (rigidbody)

  3. rigidbody.freezeRotation = true;

  4. originalRotation = transform.localRotation; }

//WARNING!!! 'UnityEngine.Component.rigidbody' is obsolete. Property rigidbody has been deprecated. Use GetComponent() instead. (UnityUpgradable)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by SpaceManDan · Sep 27, 2015 at 06:25 AM

To access a rigidbody you need to use get component now.

 Rigidbody myRigidbody = transform.GetComponent<Rigidbody>();
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image petrv-filipp · Sep 27, 2015 at 02:12 PM 0
Share
  1. function Start () {

  2. if (Rigidbody)

  3. Rigidbody myRigidbody = transform.GetComponent();

  4. } // like this?? But now I also have warnings... // ';' expected. Insert a semicolon at the end. // found ';'. // Unexpected token: ). // ';' expected. Insert a semicolon at the end.

avatar image SpaceManDan petrv-filipp · Sep 27, 2015 at 07:13 PM 0
Share

I think you are going to have some other issues after this but to clarify about storing a rigid body using java script it works like this.

 //create a rigidbody variable
 var rb: Rigidbody;

 //store a rigidbody inside the variable.
 function Start() 
 {
     rb = GetComponent.<Rigidbody>();
 }

 //an example of using the newly stored rigidbody
 function Update()
 {
     Debug.Log(rb.transform.name);
 }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

31 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

MouseLook script for rigidbody player 0 Answers

How to rotate bone within mouse movement? 0 Answers

Rigidbody script throwing error CS0246: The type or namespace name `MouseLook' could not be found. Are you missing an assembly reference? 0 Answers

Game feels jittery when moving and looking (first person) 0 Answers

First Person Controller flying upwards when moving mouse 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges