Small grass textures not rendering past detail distance "30"
Hello fellow Unity friends :)
i'm experimenting around with the "Paint Details"-function of the terrain-gameObject.
I added one grass-texture and set the min-height to 0.5 and max-height to 1.7 and i added another grass-texture with min-height 0.2 and max-height 0.4 Then i painted the whole terrain with the "small" grass and some areas with the "higher" grass.
My problem or oddity i stumbled upon is that the small grass is only rendered until detail distance "30" (the rendering "problem" appears also in the scene view). The higher grass can be seen and is rendered at a higher detail distance.
I changed the far clipping plane of the main camera to 50000. I also added in the graphic project settings the "wavinggrass.shader" in "Always Included Shaders" (i got desperate :D)
I'm using Unity Vs. 2018.4.23f1
My question is: Can i render the small grass past detail distance 30 and i'm missing the correct settings or is this normal unity behavoir?
thanks in advance for your help :)
here the jpegs ;) sorry for the pdf upload
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