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Shooting projectile : GameObjects or Particles?
Hi,
I would like to implement a shooting system for a little 3D game. I know I don't want hitscan for my game but bullets that take time to travel, can be dodged.. but I can't decide if I'd rather instantiate GameObjects as bullets or if I use particles as bullets.
I saw this tutoriel that make me wanna go with particles (I don't have performance issues it's just a small game, but it seems attractive) : https://www.youtube.com/watch?v=JRa2g3vgzBo
Besides the aspect of performances, have anyone experienced both and can advice me on which should be the best (in term of gameplay, flexibility, ...)? Or just some advices? :)
Thanks
Answer by tormentoarmagedoom · Feb 05, 2019 at 11:56 AM
Good day.
I recommend to use gameobjects. ITs more easy to attach edit, scripitng, destroy when necessary, etc...