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Question by Koesterman · Jan 06, 2016 at 07:00 PM · clonecomponents

Objects fail to carry over to clone

When the player in my game dies, I have set it so that it will respawn by creating a clone. However, everything in this clone is working besides one thing. Which is my Health Bar, it fails to carry over onto the clone.

BEFORE DEATH: alt text

AFTER DEATH: alt text

Any Ideas on why this is happening?

capture1.png (447.4 kB)
capture.png (444.0 kB)
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avatar image Wanzyee · Jan 07, 2016 at 06:18 AM 0
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Did you destroy original indicator before duplicating player?

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Answer by ClearRoseOfWar · Jan 07, 2016 at 12:55 AM

Not 'the answer' but its an idea: why not just place the character back where they should be when they die, rather than cloning it?

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