Question by
Koesterman · Jan 06, 2016 at 07:00 PM ·
clonecomponents
Objects fail to carry over to clone
When the player in my game dies, I have set it so that it will respawn by creating a clone. However, everything in this clone is working besides one thing. Which is my Health Bar, it fails to carry over onto the clone.
BEFORE DEATH:
AFTER DEATH:
Any Ideas on why this is happening?
capture1.png
(447.4 kB)
capture.png
(444.0 kB)
Comment
Did you destroy original indicator before duplicating player?
Answer by ClearRoseOfWar · Jan 07, 2016 at 12:55 AM
Not 'the answer' but its an idea: why not just place the character back where they should be when they die, rather than cloning it?