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Question by Bosskee · Sep 18, 2019 at 04:42 PM · performanceoptimizationstutter

Poor performance in extremely basic game

Hello!

I have recently been taking up C# and along that came Unity. I am very impressed by the engine and the capacity for creating beautiful games, but I have ran into what to me is an issue. I have made a very, very simple scene where all I do is control a ball using WASD. Let me demonstrate my issue:

https://streamable.com/vwfn3 (Skip to 0:22 for gameplay)

The issue might be hard to see, but if you focus your eyes on the ball as it moves back and forward, you see that it begins to stutter as speed increases. I might be over sensitive, but if anyone else sees this, please give me tips on how I could improve this. I have experimented with Vsync, but doesn't seem to make any improvements.

Thanks a ton!

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