How do I get an object to behave like a balloon?
I'm trying to create an object that will behave like a balloon. Looking specifically for it to fall slowly to the ground and bounce around when it hits the ground. Right now I'm using a sphere with rigid body and sphere collider, and the sphere collider has a physics object that gives it bounce. The only problem is that if I increase the drag for the balloon to move slowly, there is no bounce when the balloon hits the ground. Attached are the properties of my objects.
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ball-properties2.png
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