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Something with physics happen when client picks up something
I wish I could provide you some scripts or screenshots, but I just have no idea what exactly goes wrong.
So there are players and powerups in my networked game. Players have attached NetworkIdentities, Transforms and Rigidbody2D. Powerups are just sprites and triggers.
Normal situation: player picks up a powerup and life is good.
Problem is when player is colliding with walls while picking powerup. Then:
Speed of player drops down to like 1/4 of normal, or
Speed drops (like in 1), but also - controls are inverted now.
All I can think of - something happens to Rigidbody, but I can't figure out what and why.
I would appreciate any help.
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