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Question by antonkudin · Sep 21, 2014 at 04:05 PM · shaderparticle systemrenderadditivepass

single-pass particle render shader

I want particles to be rendered in a separate layer/pass and then pasted to scene, similar to additive shader. Sort of like you group layers in photoshop and then set a transparency option to the group itself.

alt text

In this example I show AlphaBlended shader, then the look I want and lastly, the look I can get but don't want (all particles are adding to each other).

screen shot 2014-09-21 at 15.47.03.png (84.9 kB)
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Answer by tanoshimi · Sep 21, 2014 at 07:09 PM

Untested, but it sounds like you might be able to achieve this using BlendOp Min with Blend srcalpha dstalpha - http://docs.unity3d.com/Manual/SL-Blend.html

(That is assuming your background is fully opaque and each of your particles is set to, say, 70% alpha.)

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avatar image antonkudin · Sep 21, 2014 at 10:26 PM 0
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BlendOp $$anonymous$$ax is sort of what I was looking for, thanks so much!

But it's not additive, like I wanted, which makes my particles disappear on lighter backgrounds. Wonder if it's possible to make them additive only to background and not themselves?

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