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Light don't pass through object with cutout material
Hello. 
 
 Is it possible in LWRP to make light pass trough object with cutout material? 
 I have simple cutout shader created in shadergraph, applied material with this shader on the quad with simple checker-like texture. It looks as intended, discards all pixel's that must be discarded, but shadow from this quad - is just a quad, because lights ignoring discarded pixels. 
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