Active 3DCollider Physics inactive after Input,Enabled 3D Collider Physics inactive after Input ?
Hi,
I've been working on a beat'em'up prototype for school lately.
Our player character is able to punch up, punch down, guard up, guard down after crouching 1st. When crouching, the player is unable to move.
When the player punches or when holding the crouch button, the player collider physics get inactive (at the end of the punch time/animation ; stays when holding the crouch input) after a few frames.
I'm pretty new to Unity, barely a year of it & I haven't been working much on 3D colliders & physics until then. Any of you would know where that could come from ?
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