Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by maurice_bekambo · Feb 03, 2019 at 05:16 PM · raycastingraycasthit2d

Removing 2D objects on touch using Raycasting?

Ive been trying to use raycasting for the better part of a day now to remove 2D objects . I know how to use the OnMouseDown method to effectivelly do the same thing and ive been using it so far. But ive read that using raycastign is much more efficient then using the OnMOuseDown method since the OnMouseDOwn method was designed specifically for mouse clicks. Looking over tutorials aswell as reading the forums ive seen people using different raycasting techniques, classes and methods available in the Unity libraries but these are mostly used for 3D objects. Since I'm designing a 2D game I want to find out how to do it for 2D objects. Ive tried severl things in order to get it to work but nothign seems to work:

Ive tried using Raycasthit2D, Raycast2D and nothing seems to work:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class TouchTest : MonoBehaviour { void Start() {

     }
     //public Vector2 direction;

     void Update()
     {
         //Cast a ray in the direction specified in the inspector.
         RaycastHit2D hit = 
            Physics2D.Raycast(this.gameObject.transform.position, 
           Input.GetTouch(0).position);

         //If something was hit.
         if (hit.collider != null)
         {
             //Display the point in world space where the ray hit the collider's surface.
             Debug.Log("We Hit something");
         }
     }

}

The result should be that it outputs "we hit something" on the console when I touch an object on Unity Remote but it doesn't do anything except saying that my index for Input.GetTouch(0).position is out of bounce. Despite the fact that it says this it often says this but for other code, it still manages to perform what I want, but for this code, it doesn't work and still says the index is out of bounce.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

102 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with custom raycast2D collision detection system. 1 Answer

2D Raycast not working 1 Answer

How do I create a wide beam thats visible to the player and is stopped by barriers in my 2D stealth game? 0 Answers

How to control multiple gradients 0 Answers

Issue with rotating raycast. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges